Tracking socio-ecological recovery after forest fire: The case of Big Basin
Natural disasters like the CZU Lightning Complex fire that devastated Big Basin Redwoods State Park and surrounding communities in 2020 have pushed questions about the human-nature relationship to the fore, prompting us to examine the connections between environmental learning and connection to place in a rapidly changing world. In partnership with California State Parks, this project will use Big Basin VFTs pre- and post-fire to (a) aid people in addressing their feelings about the fire and Big Basin and, in the process (b) gain insight into human emotional connections to place and nature, as well as how that influences (fire and climate) narratives and behavioral choices, and also to (c) educate virtual visitors about the role of fire in forest ecosystems as well as better prepare them with the climate-literacy knowledge, attitudes, skills, and behaviors to discuss and address such topics productively.
Principal Investigator: Nicole Ardoin, Associate Professor of Education and Senior Fellow at the Woods Institute for the Environment
Project team: Anna Lee (graduate student, Emmett Interdisciplinary Program in Environment and Resources, Stanford), Alison Bowers (Consulting Researcher, Social Ecology Lab, Stanford), Veronica Lin (Stanford), Brandon Reynante (Stanford).
Enhancing First Person Perspective for Learning in Virtual Field Trips
We will develop and test a virtual field trip interface that supports engagement by a) employing learners’ body motions as the navigational input to drive the visual and auditory experience of exploring the environment, and b) including first person perspective video of key activities taking place in the space.
Principal Investigator: Larry Leifer, Professor, Mechanical Engineering
Project team: Dr Rebecca Currano (Postdoctoral Research Fellow, Mechanical Engineering), Dr David Sirkin (Research Associate, Mechanical Engineering)
Sustainability and (deep) geologic time…An amazing journey to help us understand our place and time on Earth
Grasping the concept of geologic time or “Deep Time” can fundamentally transform the way a person sees and lives in the world. Northwestern Nevada lies in our geologic back yard and provides one of the best places to teach and contemplate deep time at the introductory level. Here, earth’s history is so clearly writ across the landscape that non-geologists can see the evidence for the extreme changes that occurred from the peak of the last ice age, only some 20 thousand years ago to the present day. There is perhaps no better way to understand the context and nature of human life on earth than to learn about our unique and very recent place in the history of earth.
Principal Investigator: Elizabeth Miller, Professor of Geological Sciences
Project team: Jason Craig (graduate student, Geological Sciences, Stanford), Brenda Razo (filmmaker/videographer), Andy Wengst (filmmaker/videographer)
Sites of Slavery
Enslaved pasts of the Cape of Good Hope (ca. 1658-1838) in what is now South Africa are much less well known than other histories of enslavement, and remain still relatively obscure in South Africa. Our plan is to render relevant historical sites publicly legible via multimedia aimed at South African school learners, in accordance with schools curricula, as well as site visitors. This initiative will involve both a website and smart phone app, in which images are combined with interpretive material.
Principal Investigator: Grant Parker, Associate Professor, Classics
Project team: Shanaaz Gallant (curator of Iziko Slave Lodge), Dillon Gisch (graduate student, Department of Classics and Stanford Archaeology Center), Gerald Groenewald (Professor of History, University of Johannesburg), Jonathan Jansen (Professor of Education, Stellenbosch University), Stefania Manfio (graduate student, Department of Anthropology and Stanford Archaeology Center), Paul Weinberg (independent photographer, curator and archivist)
Conversational Learning with Learner-Created Virtual Environmental Field Trips
Our project aims to develop a new model for how students, educators, or community members can become creators of virtual reality 360 field trip content, to provide their audiences the sense of shared adventure common to physical field trips, and to also have learning conversations anchored in specific aspects of the media within their virtual field trips (VFTs). To achieve these goals, we will integrate uses of consumer media tools which work across desktop and mobile computers to enable ‘guided noticing’ functions for pointing to and annotating media resources to provide VFT makers and learners the dialogical capabilities for knowledge building with one another as they experience VFTs. The themes for discourse will be centered on issues of climate change, which will be facilitated by offering learners a curated library of VFTs on topics which they will remix to create learning conversations with each other. Our research thus seeks to: (1) integrate media tools to empower learner-created virtual field trips, and subsequently, to (2) facilitate meaningful learning conversations on issues of climate change between learners with peers (and family members) with remixed VFT resources.
Principal Investigator: Roy Pea, Professor, Graduate School of Education and (by courtesy) Computer Science
Project team: Aditya Vishwanath, (graduate student, Learning Sciences and Technology Design, Graduate School of Education), Jeremy Bailenson (Professor, Department of Communication), Nicole Ardoin (Associate Professor of Education and Senior Fellow at the Woods Institute for the Environment)
Reading the Book of Earth’s History
Sedimentary rocks are the archive of Earth’s history—they tell us about how mountains have risen and fallen, the evolution of life, and changing climates. However, stratigraphic concepts do not come intuitively to many students, especially in orienting themselves to a rock outcrop. This project will design a new approach to teaching introductory sedimentary geology–centered around a Virtual Field Trip (VFT) to arctic Canada–and test its efficacy in teaching students the basic principles of sedimentology and stratigraphy.
Principal Investigator: Erik Sperling, Assistant Professor of Geological Sciences.
Project team: Lucy Webb (graduate student, School of Earth, Energy and Environmental Science/Department of Geological Sciences), Ryan Petterson (School of Earth, Energy and Environmental Science/Dean’s Office), Maurice Colpron (Yukon Geological Survey)
Project VVRMA (Virtual CCRMA): Adventures in Computer Music Land!
VVRMA is a VR re-imagining of CCRMA, Stanford’s computer music research center. Aimed for a general audience, VVRMA is a place where visitors can experientially learn about the science and art of computer music — including music perception, acoustics and signal processing, instrument design, networked audio, and VR itself as a medium for expression and creativity.
Principal Investigator: Ge Wang, Associate Professor of Music and, by courtesy, of Computer Science
Project Team: Kunwoo Kim (graduate student, Music / CCRMA, Stanford), Stanford VR Design Lab @ CCRMA