Through the Learning Design Challenge, the Stanford Accelerator for Learning supplies Stanford students interested in education innovation with the knowledge, resources, and support necessary to develop inclusive and accessible learning solutions.
The Learning Design Challenge gives students access to a series of workshops focusing on learning science, human-centered design, AI in education, team building, entrepreneurship, and technical implementation. These workshops are available through enrollment in a for-credit course series. Through these workshops, students develop impact-oriented projects, collaborate with fellow student edtech entrepreneurs, and build, prototype, and test digital learning tools and environments.
Students can join with a team or build a team through the workshop process. Participating teams work with expert mentors in learning design and entrepreneurship from the Stanford Graduate School of Education, the Stanford Accelerator for Learning, and the edtech industry.
Projects started as part of the Learning Design Challenge have gone on to win the Learning Engineering Tools Competition, receive hundreds of thousands of dollars in external funding, and go to scale as learning solutions across all 50 states.
Join the Learning Design Challenge
Course Credit
Students can enroll in:
- EDUC/ENGR 391: Engineering Education & Online Learning (Fall Quarter)
- EDUC 254: Digital Learning Design Workshop: Project Development (Winter Quarter)
- EDUC 254: Digital Learning Design Workshop: Design Sprints (Spring Quarter)
Pitch Opportunities
At the culmination of each quarter, teams pitch their project to faculty and industry experts for funding. Participating teams will have the chance to receive funding through the following opportunities:
- Winter quarter pitch event ($1,500 Design Awards)
- Spring quarter pitch event ($9,000 Research-to-Practice Awards)
- StartX Student-in-Residence Program ($9,000 student scholarship)
Enrollment in the Digital Learning Design Workshop course series (EDUC 254) is highly recommended for students with limited experience in the science and design of learning, but workshop enrollment is not required for participation in the pitch events.