Funding opportunities

Joyful Learning

The Stanford Accelerator for Learning has accepted 21 proposals for research or design projects that will explore the mechanisms and impact of joyful learning.

Two children take notes in a field guide outside in nature.
Photo: Andy Quezada

Overview

While knowledge and skill growth are standard measures of success in learning environments, transformative outcomes—such as coming to see the world in a new way, heightened interest, or a sense of belonging within a community of practice—are frequently overlooked.  Through this seed funding opportunity, the Accelerator is funding research that advances our capacity to study and design joyful learning experiences that inspire a sense of wonder, trigger inspiration, invite curiosity, cultivate an appreciation of beauty, support shared enjoyment in creative activities, and foster a desire to continue learning over time. These positive emotional responses are an underutilized resource not only for learning but also for collective healing and community revitalization, making them vital now as educators — informal and formal — work to reimagine learning after a sustained period of disruption to our educational systems.

This seed grant is organized to generate innovative approaches that will advance both the science of joyful learning and the design of environments promoting such learning. Early-stage work will catalyze cross-disciplinary collaborations for developing a deep and broad understanding of the forms of experience that nurture human inspiration and make visible the multidimensional nature of joyful learning across timescales and settings, with a focus on preK-12 learners, educators, and families.

We accepted proposals from one of three categories: (1) investigations of existing joyful learning experiences (2) design and pilot projects that cultivate shared enjoyment of learning within families, classrooms, and/or out-of-school environments (3) methods and measurement development to assess aspects of joyful learning.

Application

Applications are currently closed

2025 Awardees (Faculty)

Play, Connect, Innovate: Using Active Play and Culture to Inspire STEM

Parents are a child’s first educators. For decades, companies like PBS have provided families with TV-based activities to introduce basic math and literacy skills. With the shift towards tablets and smartphones, this project aims to harness smartphone technology to offer parents that promote joyful science learning and foundational scientific knowledge. In collaboration with Health Hip-Hop™ educational technology company, the project team is designing interactive science lessons that incorporate augmented reality, following the ‘Watch, Play, & Explain’ format. Students will watch an animated character, PJ Panda, perform a physical task. Accompanied by music, PJ will explain the concept and encourage young learners to participate in the activity. During the ‘Play’ phase, students will interact with an augmented reality version of PJ Panda, engaging in the activity alongside him. Parents are encouraged to record their children as they play and learn with the AR character. In the final stage, families will sit together and work with their young learner to discuss what was learned, using a lesson plan provided by us. The goal is to offer turnkey, play-based AR science lessons that foster a joyful engagement with science.

Research Team: Bryan Brown

Finding Joy in Learning: A Positive Deviant Analysis of Schools Where Students Demonstrate Exceptional Support and Engagement

The goal of this project is to analyze existing survey data from hundreds of schools to identify “positive deviants” of joyful learning — schools where students report exceptional support, a love of learning, and engagement — and to share the analysis in the form of case studies to educators, school leaders, and the educational community in order to lift up examples for others to learn from. The researchers will use quantitative data analysis of existing data from the Challenge Success Stanford Survey of School Experiences to select a subset of “positive deviant” schools, followed by qualitative research (interviews, observations, and focus groups) with these school communities to explore and describe the practices and their underlying ethics that may be related to these outcomes. Finally, researchers will share findings broadly to inspire and guide other schools in adopting effective strategies.

Research Team: Christina Krist, Denise Pope, Sarah Miles, Ryan Fuller

Joyful Mathematics through Data Investigations (JoMaDI)

Learning mathematics is important to students’ lives, but many students have a negative experience of mathematics, with cascading negative impacts for society. Research conducted over decades has shown a different approach to teaching and learning is possible, one that is joyful, collaborative, and connected, but it is rarely found in classrooms. A new possibility for impactful change comes from the integration of data investigative units into the teaching of mathematics. The researchers will document cases of joyful learning of mathematics through data in fourth-grade classrooms, unpacking key aspects of the teaching and learning interactions.

Research Team: Jo Boaler, Judith Fan, Jack Dieckmann

Empowering Students as Community Change Agents: Advancing Both Joyful Learning and Health Equity through Citizen Science

This community-engaged project will pilot new curriculum and novel tech integration within the evidence-informed Stanford Our Voice citizen science program. In collaboration with the San Mateo County Office of Education, the researchers will evaluate a joyful learning-enabled standards-aligned health equity curriculum across 3-5 low-income middle & high schools. The researchers will assess whether joyful learning-enabled enhancements (e.g., novel technologies) create increased teacher and student interest and engagement along with measurable changes in school-relevant environments and policies aimed at promoting increased health.

Research Team: Zakaria Doueiri, Abby King, Ankita Kaulberg, Sofia Portillo, Ines Campero, Jo Boaler

Testimonios Para Sobrevivencia: Joyful Immigrant Family Storytelling During Politically Perilous Times

This project explores how immigrant families engage in joyful storytelling practices during Trump’s upcoming second presidential term. Marked already as a period in which mass deportation and detention is carried out throughout the U.S., immigrant families remain joyful and resilient. This joy resonates despite public narratives that drive toward fearmongering. Through a year-long case study of immigrant families engaging in digital storytelling, this project will illuminate how joy manifests and persists in particularly trying political periods.

Research Team: Antero Garcia

Learning Joy in Jewish Education

This project will examine how American Jewish teenagers employ positive affect as a feature of how they learn to be Jewish. To explore joy in Jewish education, the researchers draw first on the argument that emotions are cultural constructions defined by their community of origin; second, on the understanding that emotions offer learners an important set of tools for cognitive labor and problem-solving; and third, on the premise of “knowing” as a felt state; though attributed to cognition, people experience the “feeling of knowing.”

By attending to the felt dimensions of Jewish teen education, the researchers hope to better understand how people learn to participate in Jewish life, as well as the connections between emotion and identity. By focusing on the positive affective aspects of Jewish learning, the project aims to identify how emotion mediates both the process of learning to be Jewish and the feelings associated with being Jewish.

Research Team: Ari Kelman

The WOW Project: Wonders Of The World through Virtual Reality for Hospitalized Children

Hospitalized pediatric patients are unable to leave the hospital to engage in traditional learning environments. Patients often feel depressed, disconnected from learning, and socially withdrawn. The Stanford Chariot Program will collaborate with the Palo Alto Unified Hospital School at Stanford Children’s Health to reignite patients’ emotional well-being through learning. The WOW Project aims to use virtual reality (VR) to travel with hospitalized children to the Wonders of the World (WOW). Combining this immersive learning modality with complementary hands-on activities at the bedside, the research team will transport them from their hospital room into a nurturing virtual environment to stimulate their emotional, mental, and social growth while they are physically healing. The researchers will evaluate their overall joy and awe of learning by using standardized emotional scales.

Research Team: Thomas Caruso, Kathy Ho, Faith Collins

From Punishment to Joy: A Case Study of Alternative Education Practices and Policies that Foster Joyful Learning for the Most Vulnerable Students

Opportunities for joyful learning are not equitably distributed in US schools, giving low-income, minoritized youth fewer opportunities for creativity, exploration, and culturally sustaining pedagogy than other students. Alternative schools create personalized, joyful learning environments with youth most marginalized by the education system but are often overlooked in research and policy. In this project, the researchers will conduct a qualitative case study examining both youth perspectives on how they experience joy in classrooms as well as the district- and school-level policies that enable joyful practice. This research will yield lessons for the spread and scaling of joyful learning from pockets of excellence to systems.

Research Team: Tom Dee, Sebastian Castrechini, Jorge Ruiz de Velasco, Curtiss Sarikey

Autonomous block programming play communities as a global lens into joyful learning from late childhood to early adolescence

The research team is collaborating with the leadership of the Scratch Foundation, as well a team of Stanford students from the Educational Data Science program, to investigate Scratch as an exemplar of joyful learning around the world. This block programming platform is autonomously sought out and engaged by millions of youth ages 8–16 to play, explore, express, build, and share ideas and learning experiences.

The researchers plan to recruit a group of Scratch “super users” from 14 countries around the world and conduct interviews on how a series of constructs, already outlined by scholarship on joyful learning, has played out in their own lived experience with Scratch. The resulting insights will inform a natural language processing (NLP) sentiment analysis project aimed at identifying hallmarks of joyful learning present in Scratch’s database of over 100 million projects. The interview and NLP work will guide a final project designed to better identify and understand what aspects of project creation are associated with joyful learning.

Research Team: Bruce McCandliss

Defining and assessing the transformative outcomes of decolonial environmental learning in Palau

This project examines the transformative outcomes of environmental learning rooted in Indigenous knowledge and cultural identity, focusing on Palauan high school students participating in the “Decolonizing Environmental Social Science Research” class co-led by Ebiil Society and the Social Ecology Lab. Building on four years of collaboration, this year-long, student-led research initiative engages youth in documenting local ecological knowledge through intergenerational storytelling and community-based research practices. While students have shared powerful personal narratives of cultural reconnection, increased self-efficacy, and community engagement, these outcomes remain formally undocumented and unevaluated.

Through this seed grant, the researchers aim to co-develop a decolonial, culturally grounded framework for assessing transformative learning in Indigenous environmental education. This includes exploring how youth experience shifts in identity, belonging, and connection to place and community, and how these outcomes can be measured in ways that honor Palauan epistemologies. The findings will contribute to a broader effort to rethink environmental learning outcomes beyond conventional metrics and support Indigenous-led educational practices.

Research Team: Nicole Ardoin, Caroline Ferguson, Alison Bowers, Ann Singeo

Joyful Self-Surprise as an Engine for Learning in Early Childhood

While all children start as novice learners, they soon begin to succeed on novel tasks they did not know they could. What cognitive mechanisms underlie these joyfully surprising experiences, and how do they affect further learning? The researchers will address these questions by designing tasks that reliably elicit such joyful “self-surprise” and examine how such experiences promote children’s curiosity, challenge-seeking, and exploration of their own capabilities. This work will contribute to an understanding of what sparks children’s desire to learn, both about themselves and the world.

Research Team: Hyowon Gweon, Judith Fan, Junyi Chu, Adani Abutto

2025 Awardees (Students)

Joyful Learning in Gaming Communities: Exploring Intrinsic Motivation, Culture, and Identity at MAGFest

This study aims to investigate how popular gaming environments, specifically the Music and Gaming Festival (MAGFest), support creativity and joyful learning experiences. By examining the intrinsic motivation and identity formation within gaming culture, the researchers seek to understand how these factors contribute to creating joyful learning environments. The research will focus on adult participants at MAGFest, exploring how their shared interests and sense of community foster engagement in various learning activities, from music performance to game design and cosplay creation.

Research Team: Luna Laliberte

Creating interest in STEM through creativity

In order to develop an identity in STEM, K–12 students need to understand how STEM subjects are relevant to them and to develop the skills to participate in authentic STEM experiences. This project’s learning tool will support these outcomes through creative, playful, and personalized engineering design challenges, based on constructionist pedagogy, which allow students to create meaningful, shareable products. By facilitating these challenges, the researchers can help motivate learning and support the development of interest and identity in STEM, both of which can open up paths for future study and careers.

Research Team: Ryan Pilat

Heritage Builders: Exploration of Joyful Learning Through Tangible Play in Central Asian Communities

Early childhood education is an ongoing task, particularly in immigrant communities. “Joyful learning” and “Flourishing human-computer interaction (HCI)” frameworks can be an effective tool in empowering these communities. Tangible interfaces are a proven way to enhance learning, collaboration, and problem-solving.

The researchers aim to combine tangible, playful technology to empower early childhood education in Central Asian immigrant communities, focusing on historical and cultural narratives. The researchers will build prototyping kits with tangible cultural artifacts, such as a nomadic home (“Yurt”), and run a study on family interactions and learning dynamics in Central Asian families and children in Northern California interacting with this kit. This project is grounded in historical context, joyful learning theory, and flourishing HCI ethics. In doing so, the researchers plan to contribute to the field by (1) proposing new tangible prototypes for joyful learning specific to Central Asian communities, (2) expanding digital cultural heritage and decolonization efforts through playful learning, and (3) offering new insights for learning and tangible play through this study.

Research Team: Aruuke Uran Kyzy

Universally Designed Playground as a Catalyst for Joyful, Inclusive Learning and Disability Justice

Playgrounds are a cornerstone of childhood experience, yet traditional playground design often falls short in providing meaningful, joyful play experiences for children with disabilities. As a result, children with physical, behavioral, and cognitive disabilities have limited opportunities for engagement and advocacy. The Magical Bridge Foundation (MBF) addresses these gaps by creating innovative, universally designed playgrounds that welcome all ages and abilities.

This project aims to identify and characterize playground features at the Magical Bridge Foundation Playground (MBFP) that enable joyful, accessible learning experiences for K-12 visitors. Furthermore, it will explore how these features can support the development of disability justice advocacy skills among children. Findings will highlight criteria that define accessible joy in playground design, informing future installations and related educational activities. By considering children’s perspectives and centering disability narratives, the project aims to shift the power dynamics of design, ensuring that young learners play active roles in shaping accessible learning ecologies.

Research Team: Charbel Bou Khalil, Aya Mouallem

Exploring Laughter and Humor in High School Chemistry

This study explores how humor and laughter shape student belonging, agency, and authority in high school chemistry classrooms. While emotions are recognized as central to learning, most research in science education emphasizes attitudes and interests rather than the social functions of emotions. Using a sociopolitical, post-structural lens, this project investigates how humor and laughter redistribute power and foster belonging in science classrooms, where such dynamics remain underexplored. The study will involve video and audio recordings of four chemistry classes and focus group interviews with 20 students. Data will capture moments of humor and laughter, focusing on their role in classroom participation and engagement. Findings will provide insights into how joyful, equitable science learning environments can be created, particularly for historically marginalized students. This research highlights humor’s potential to transform science classrooms into spaces of shared power and inclusive learning.

Research Team: Liz Harris

Leveraging multilingual students' languages and identities through translingual, multimodal writing

Schools often define academic writing narrowly, favoring monolingualism and neglecting the multimodal ways people express themselves. This study explores how an expansive approach to writing instruction — one that embraces all languages and multiple modalities, such as images and audio recordings — creates space for multilingual students to draw on their everyday language and literacy practices. Building on prior design work in a public elementary school, the researchers expand this work to a Japanese heritage language school and examine how an expansive approach to writing instruction takes shape in this after-school setting. By reimagining writing instruction, the project team seeks to uncover joyful, meaningful learning experiences that enable multilingual students to showcase their creativity and brilliance.

Research Team: Megumi Takada

Wonder in the Hands of Learners: Inspiring Joyful STEM Exploration Through Affordable Kits

This project explores innovative approaches to joyful STEM learning by designing, piloting, and evaluating affordable, technology-driven tools and environments that inspire curiosity, shared enjoyment, and a sense of belonging in STEM education. Through participatory co-design methods with underserved communities, this project aims to transform high school and middle school classrooms into vibrant spaces where students and educators engage in hands-on, collaborative physics experiments. This interdisciplinary team will leverage emerging technologies, such as sensor-based kits and interactive mobile applications, to create engaging, inquiry-based learning environments. These tools will enable students to explore scientific phenomena while nurturing a sense of wonder, sparking inspiration, and fostering long-term enthusiasm for STEM disciplines.

Research Team: Bahrudin Trbalic

The Joy of Playing and Creating in CS

This project will investigate joyful learning in K-12 computer science (CS) education by gathering insights from exemplary CS teachers. By conducting interviews, analyzing lesson plans, and reviewing video recordings of lessons that highlight joy in CS classrooms, this study will identify mechanisms and conditions that foster joyful learning. Findings will be disseminated, providing actionable suggestions for improving student engagement and equity in CS education. As a K-12 CS teacher and an active member of the CSTA, the researcher is uniquely positioned to access innovative teachers and amplify findings.

Research Team: Jessica Yauney

Cypherspace: Illuminating Black Legacies in Performing Arts through Embodied Learning in Mixed and Virtual Reality

Mixed reality (MR) environments blend physical and digital elements in real time, creating immersive spaces that are situated along a continuum of virtuality. While MR has been explored in educational settings, existing experiences are predominantly STEM-focused, can lack social engagement, and often fail to fully engage users in meaningful body-based interactions. Similar trends exist for virtual reality (VR) educational experiences, which fully immerse learners in virtual environments. This project seeks to address these limitations by designing a physically and socially engaging MR/VR experience that enhances arts and humanities education, centering Black legacies in dance and music history. The researchers aim to design, build, and conduct experiments to evaluate this immersive experience and its impact on learning. In doing so, the project aims to deepen understanding of how body movement can be effectively integrated into the learning process, foster social connectedness, and amplify Black art historical narratives.

Research Team: Cyan DeVeaux

Co-Designing Joy: A Framework for Scalable Joyful Learning

Grounded in community-based, participatory methods, this study investigates how educators, learners, and community members conceptualize and cultivate joy in learning spaces. The research study gathers self-authored reflections from approximately 60 participants across 12 learning contexts (e.g. tech education, early learning, community-based programs) using brief qualitative surveys to create “joy snapshots” capturing lived experiences and values related to joyful learning.

Insights from these surveys inform a participatory design process involving a 15-person design cohort, composed of representatives from each of the 12 groups. This team collaboratively synthesizes key themes to generate principles and practices for embedding joy and well-being into learning experiences. This study aims to offer actionable scaffolds for joyful learning, contributing to theory and practice around well-being-centered learning experience design.

Research Team: Tamara Sobomehin