Event details
Wednesday, October 18th to Wednesday, November 15th 2023
All dates |
Wednesday, October 18 Thursday, October 19 Wednesday, November 1 Wednesday, November 15 |
Available to | Students |
Note: The workshop series has reached capacity, but please sign up for the waitlist if you are interested in participating.
Rapid advancements in Large Language Models (LLMs) and Virtual Reality (VR) applications have the potential to redefine the boundaries of learning and teaching, offering immersive and personalized experiences like never before. The emerging synergy between LLMs and VR holds the promise to transform theoretical knowledge into lived experiences, making learning more engaging, accessible, and impactful.
Recognizing the transformative potential of this integration, we are excited to announce an upcoming project that aims to challenge students to harness the power of LLMs and VR. This initiative is designed to encourage innovative designs that can accelerate advancements in learning, laying the groundwork for the future of edtech.
The series includes a panel of industry leaders renowned for their expertise and contributions in AI/VR technology. These industry pioneers from Meta, Roblox, ShapesXR, Inworld.ai, and Zoe will share their invaluable insights on the integration of AI with VR, offering a glimpse into the future of immersive experiences. This is a unique opportunity to learn from the experts, gain cutting-edge knowledge in the field, and network with visionaries shaping tomorrow’s technological landscape.
Program highlights:
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- Grants to support project costs in the amount of up to $1500 for selected proposals.
- Eligibility: Cross-functional teams (2+) open to undergraduate, master’s, and/or doctoral/post-doctoral students (no prior experience in AI/VR applications required; no need to come in with a team as networking opportunities are provided as part of the program).
- Event series:
- Two workshops covering Large Language Model (LLM)/Virtual Reality (VR) integration using open-source tools and Unity plugins
- An overview of learning experience design
- State of the industry panel and discussion
- Networking opportunities for team formation
- Teams will develop a prototype of an LLM/Unity*-based application built for Immersive and or Desktop VR. (*We are supporting Unity, though other VR engines can qualify for the final project.)
Up to ten selected awardees will be invited to present their projects at the technology showcase at the Stanford AI+Education Summit in February 2024.
Project Timeline
Part One: Two-day AI/VR Workshop + Networking, Team formation
October 18th, 4:30-7:00 and October 19th, 4:30-6:00
Location:
Wallenberg Hall (Building 160)
4th floor, 433A
Food provided
Day 1: A hands-on workshop detailing the integration of Generative AI solutions in Unity and Whisper AI plug-in for speech recognition.
Additional information on technical requirements will be provided.
Day 2: Introduction to learning experience design and networking opportunities for team formation.
Part Two: State of the Industry Panel Discussion + Networking, Team Formation
November 1st, 5:00-7:00
Location:
Wallenberg Hall (Building 160)
4th floor, 433A
Food provided
AI/VR Panel: Exploration of the latest Generative AI industry applications, solutions, and research on LLMs and VR integration. Networking opportunities with project partners.
Part Three: AI/VR Workshop
November 15th, 4:30-6:30
Location:
Wallenberg Hall (Building 160)
4th floor, 433A
Food provided
A hands-on workshop detailing the transformation of VR environments in response to AI-generated prompts and exploration of adaptive educational scenarios.
Part Four: Team Roster Application Due
November 20th
Part Five: Project Proposals Due
Dec 3rd
One/Two Page Proposal Requirements:
1. Practical Significance: The proposal for the project should provide a compelling rationale that specifies the practical problem the proposed intervention intends to address and describes the importance of the problem.
2. Justification: The proposal should include justification for the development of the proposed intervention or strategy. This should include a compelling rationale for why key components or features of the proposed intervention will combine to achieve intended outcomes.
3. Scope of Work: The proposal should include a clear description of the project development sprints resulting in a working prototype that can be used by the intended end-users.
Part Six: Announcement of winning proposals
December 15th
Part Seven: Project Expo at the AI+Education Summit
Feb 1st
Time: TBD
Location: TBD