Flourish: Augmenting Learning Capacity in Community Colleges with Human-Centered AI
Flourish uses AI to augment human learning environments through a scientifically validated AI-native app. Within the Flourish app, students interact with Sunnie, a human-centered AI well-being coach that provides emotionally intelligent, science-based guidance through brief daily interactions. Sunnie helps students set goals, practice evidence-based well-being strategies, and build positive learning habits. The AI’s memory system adapts to students in real time, helping create personalized, actionable practices. The Flourish Challenge embeds this AI experience into classrooms through an instructor-ready structure that integrates seamlessly into existing courses without adding instructional burden. During the Challenge, students are asked to use the Flourish app once per day for a short period of time, engaging with the practices in whatever way feels most relevant to them. Flourish provides all core materials, including introductory slides and reflection prompts. The Flourish Challenge has already been implemented in more than 30 learning communities, including community college classrooms. Students consistently report meaningful improvements in reflection, motivation, stress management, and learning engagement, describing the experience as practical, transformative, and supportive of their academic success.
Team: Julie Cachia, Xuan Zhao, Tianyi Xie
Freadom App: Augmenting Foundational Literacy Through AI-Enabled Personalization and Habit Formation
The Freadom App uses AI to strengthen the weakest points of the early literacy ecosystem — diagnosis, differentiation, sustained practice, and access — while keeping teachers and learners at the center. First, AI-enabled diagnostics track core predictors of reading success. Baseline and endline assessments are translated into clear learning progressions, allowing teachers and program partners to identify gaps, monitor growth, and target support without adding assessment burden. Across recent implementations, learners have shown an average 59% improvement in foundational reading outcomes. Second, Freadom uses empirically validated personalization to match children with level-appropriate, engaging content based on their reading behavior and proficiency. This approach has significantly increased engagement and overall usage, enabling differentiated practice at scale in classrooms where one-to-one instruction is not feasible. Third, AI-informed gamified routines support habit formation. A Stanford-led randomized study showed that structured reading challenges led children to read substantially more, with effects persisting even after incentives ended. Finally, Freadom is developing a pedagogy-aligned generative AI system to responsibly expand access to safe, level-appropriate reading material in low-resource and multilingual contexts, augmenting teacher-led instruction and curated content.
Team: Nikhil Saraf, Susan Athey, Kristine Koutout, Sowmya Balaraman, Mansi Gupta, Nivruti Tagotra
From Play to Insight: Advancing Research on Kids and AI
Scratch 4.0 uses AI to amplify imagination, curiosity, creativity, and connection. Its new AI-powered tools are designed to support young people as learners and creators by helping them get unstuck, explore new ideas, and engage meaningfully with others. The Creative Learning Assistant offers opt-in guidance that encourages creative problem-solving without replacing the learning process. This support extends into the community through AI-powered features that help learners discover projects and peers who broaden their interests and spark unexpected inspiration. For educators and researchers, Scratch’s global scale and engagement data offer unprecedented insights into how young people learn, collaborate, and express themselves in digital spaces. This project ensures that the rich data generated by Scratch’s new AI tools becomes a shared resource: ethically captured, anonymized, and accessible to the global research community. In doing so, it expands the ways tens of millions of young people can be supported in their learning journeys, while informing a more ethical and child-centered vision for AI in education.
Team: Maira Janelli, Bruce McCandliss, Margaret Honey, Nikita Khalid
Generative AI–Enhanced Behavioral Learning Lab for Children with Autism
The team will adapt GuessWhat decks to target social-communication skills. Teachers and parents will incorporate these activities into daily routines. New decks will be co-designed with educators, therapists, and families, ensuring cultural inclusivity and close alignment with each child’s IEP. The videos generated through gameplay will be analyzed with multimodal machine learning models that combine visual, audio, and motion data, tracking behavioral signals such as gaze, gesture, prosody, and facial affect. Transformer-based architectures and time-series modeling will capture developmental change across repeated sessions. This analysis process will generate progress summaries that are shareable with teachers and parents. The team will develop generative AI systems capable of producing novel prompts, stories, and social scripts that adapt to each child. For instance, a child struggling with peer interaction may receive an automatically generated playground scenario with customized characters. By linking classroom measurements and AI-derived measures, this project will create a longitudinal dataset that captures developmental trajectories. This will constitute the basis of a pediatric developmental foundation model, an AI system that can dynamically guide personalized therapy and learning.
Team: Dennis Wall, Aaron Kline, Arman Husic, Mahdi Honarmand, Parnian Azizian, Kaiti Dunlap
Math! Everywhere!
MathTalk is using AI to build student, teacher and parent capacity to notice, explore and share math all around them. For students this means utilizing AI to “see” more math in their environment and to generate visual representations of that math that enable the students to play with once abstract ideas. In addition to connecting learning math in the classroom to the community students live in, M!E! aims to cultivate teacher curiosity in order to foster both a sense of inquiry and an asset frame for making sense of and supporting children’s mathematical thinking (Osuna & Munson, 2023). Curious teachers are more likely to notice assets in children’s thinking. Noticing assets in children’s mathematical thinking is a critical skill, as it enables teachers to recognize and harness diverse mathematical knowledge rooted in students’ cultural backgrounds and everyday life. AI will be used as a resource to not only expand what students and parents “see”, but also as a resource to expand what teachers “see” and the types of questions they may think to ask to strengthen connections between math in the classroom and in the community.
Team: Omo Moses, Savitha Moorthy, Gabe Arniella, Ashley Payton, Tiffany Enciso Williams